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Export motion to BVH files

  • Click Stop capture.
  • Drag and drop the VRM file into the MocapForAll window to load a VRM model.
  • Turn on Settings > Data export > Record to BVH file
    • Settings > General > Character will be automatically set to VRM runtime load
  • Click Start capture to start saving the data in BVH format.
  • Click Stop capture to generate the final BVH file.
    • In the case of the free trial version, a BVH file will be automatically generated after 300 frames have passed, and data saving will be stopped.

Bone structure is based on VRM

After retargeting the animation to the VRM model on MocapForAll, the animation is exported in BVH format.
Therefore, when exporting data in BVH format, it automatically switches to the mode that uses VRM.

If you do not own VRM models

Please select VRM runtime load in Settings > General > Character without actually loading a model.
A dummy VRM model runs in background.

The unit of length is meters

The unit of bone length in the generated BVH file is meters. Set the appropriate unit in the application which loads the BVH file.