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Export motion to FBX files

  • Turn on Settings > Data export > Record to FBX file
    • Settings > General > Character will be automatically set to UE Mannequin
  • Click Start capture to start saving the data in FBX format.
  • Click Stop capture to generate the final FBX file.
    • In the case of the free trial version, a FBX file will be automatically generated after 300 frames have passed, and data saving will be stopped.

Bone structure is based on UE Mannequin

After retargeting the animation to the UE Mannequin model on MocapForAll, the animation is exported in FBX format.
Therefore, when exporting data in FBX format, it automatically switches to the UE Mannequin model.

Animation is baked at fixed framerate of 25fps

After baking the animation at fixed framerate of 25fps on MocapForAll, the animation is exported in FBX format.

No facial expression exported

Facial expressions are not supported to export.