|
NNEngine
|
This is the complete list of members for UTextureProcessFunctionLibrary, including all inherited members.
| affineTransformPoint(const FAffineMat2D &affineMat, const FVector2D &point) | UTextureProcessFunctionLibrary | static |
| affineTransformPoints(const TArray< FVector2D > &in_points, TArray< FVector2D > &out_points, const FAffineMat2D affineMat) | UTextureProcessFunctionLibrary | static |
| convertToIntImage(UPARAM(ref) TArray< uint8 > &in_rawDataHxWxBGR, TArray< int > &out_rawDataHxWxBGR, const int imageWidth, const int imageHeight) | UTextureProcessFunctionLibrary | static |
| CopyByteArrayToTexture2D(const TArray< uint8 > &source_data, UPARAM(ref) UTexture2D *destination_texture2D, const bool useMultiThread=true) | UTextureProcessFunctionLibrary | static |
| CopyByteArrayToTexture2D_RGB_To_BGRA(const TArray< uint8 > &source_data, UPARAM(ref) UTexture2D *destination_texture2D, const bool useMultiThread=true, const bool CHW_to_HWC=true) | UTextureProcessFunctionLibrary | static |
| CopyFloatArrayToTexture2D(const TArray< float > &source_data, UPARAM(ref) UTexture2D *destination_texture2D, const bool useMultiThread=true) | UTextureProcessFunctionLibrary | static |
| CopyFloatArrayToTexture2D_RGB_To_RGBA(const TArray< float > &source_data, UPARAM(ref) UTexture2D *destination_texture2D, const bool useMultiThread=true, const bool CHW_to_HWC=true) | UTextureProcessFunctionLibrary | static |
| correctAspectRatio(const FVector2D &uvScalingFactor, const FAffineMat2D &affineMat, FAffineMat2D &correctedAffineMat) | UTextureProcessFunctionLibrary | static |
| CreateTexture2d_BGRA_Byte(const int32 width, const int32 height) | UTextureProcessFunctionLibrary | static |
| CreateTexture2d_Gray_Byte(const int32 width, const int32 height) | UTextureProcessFunctionLibrary | static |
| CreateTexture2d_Gray_Float(const int32 width, const int32 height) | UTextureProcessFunctionLibrary | static |
| CreateTexture2d_RGBA_Float(const int32 width, const int32 height) | UTextureProcessFunctionLibrary | static |
| getImageSize(UTexture *inputTexture, FVector2D &dimensions) | UTextureProcessFunctionLibrary | static |
| getInverseAffineMat(const FVector2D ¢er, const FVector2D &orientation, const float &size, FAffineMat2D &out_inverseAffineMat) | UTextureProcessFunctionLibrary | static |
| getInverseAffineMatFrom2Points(const FVector2D ¢er, const FVector2D &topCenter, const float &scalingFactor, FAffineMat2D &out_inverseAffineMat) | UTextureProcessFunctionLibrary | static |
| isExternal(UTexture *texture) | UTextureProcessFunctionLibrary | static |
| multiplyAffineTransformMatrices(const FAffineMat2D &affineMat_A, const FAffineMat2D &affineMat_B, FAffineMat2D &affineMat_C) | UTextureProcessFunctionLibrary | static |
| normalizeFloatArray(UPARAM(ref) TArray< float > &in_data, TArray< float > &out_data, const float bias=0.0f, const float scalingFactor=1.0f) | UTextureProcessFunctionLibrary | static |
| normalizeFloatArrayWith3Channels(UPARAM(ref) TArray< float > &in_data, TArray< float > &out_data, const FVector bias=FVector::ZeroVector, const FVector scalingFactor=FVector(1.0f, 1.0f, 1.0f), const bool isCHW=true) | UTextureProcessFunctionLibrary | static |
| showImage(const TArray< uint8 > &rawDataHxWxBGR, const int imageWidth, const int imageHeight, const int windowSize=700, const FString windowTitle="Debug") | UTextureProcessFunctionLibrary | static |
| showImageFloat(const TArray< float > &rawDataHxWxBGR, const int imageWidth, const int imageHeight, const int windowSize=700, const FString windowTitle="Debug") | UTextureProcessFunctionLibrary | static |
| showImageWith2dPoints(const TArray< uint8 > &rawDataHxWxBGR, const TArray< FVector2D > &overlayPoints, const int imageWidth, const int imageHeight, const int windowSize=700, const FString windowTitle="Debug", const bool denormalizePoints=true) | UTextureProcessFunctionLibrary | static |
| showImageWith3dPoints(const TArray< uint8 > &rawDataHxWxBGR, const TArray< FVector > &overlayPoints, const int imageWidth, const int imageHeight, const int windowSize=700, const FString windowTitle="Debug", const bool denormalizePoints=true) | UTextureProcessFunctionLibrary | static |