Packaging & Building
To build a project using the Magenta Realtime 2 plugin and create a package, you must configure the Asset Manager so that AI model assets are included in the package.
How to Configure Asset Manager
Add an element to "Project Settings > Game > Asset Manager > Primary Asset Types to Scan" and set the following values:
Alternatively, "PrimaryAssetLabel" is configured at Index=1 by default, so editing that element is also OK.
- Set Primary Asset Types to
PrimaryAssetLabel. - Set Asset Base Class to
PrimaryAssetLabel. - Turn off Is Editor Only.
- Add an element to Specific Assets and specify
MagentaRealtime2_AudioGeneration_FP16.
When using 32-bit float
Specify MagentaRealtime2_AudioGeneration_**FP32** instead of MagentaRealtime2_AudioGeneration_**FP16**.
When using Prefill State from Audio
Add another element to Specific Assets and specify MagentaRealtime2_Prefill.